Super metroid where is the ice beam




















Once you score it you'll have to use it straight away to escape from the rising lava, go back into the long hallway and dash left to escape. Go to walkthrough. This beam grants Samus the ability to freeze smaller enemies to use them as stepping-stones.

Once an enemy is frozen, a second shot will unfreeze or destroy them. From the entrance of Norfair, head through the first door on the left further down the shaft. Run past all the closing shutters with the Speed Booster to the far end of the corridor. Head through the door there and cross the lava pits in the next room. The room beyond will contain a large shaft leading skyward, head up to the top while avoiding the fire- breathing heads on the walls.

On the way up you should spot a small opening on the right side where a few small enemies crawl through, that's where you need to go. Once at the top bomb out the small platform in front of the door to descend below to the small opening in the wall. Activate the Morphing Ball then plummet down the hole and hold right to sneak into the opening. Head through the door on the right to find the Ice Beam inside. The Grappling Beam is an electric chain used to swing Samus to previously unreachable areas.

The beam can grab onto small blocks with crosses embedded on them, once attached Samus can swing back and forth before releasing the beam. The beam can also be used to open blue doors. After you defeat Crocomire in Norfair, head through the door on the left side of the corridor where you fought him.

Move through the door in the ground of the next room to locate a tall shaft descending below. Drop down the shaft and go through the door at the base in the floor.

You'll now be in an underground cavern littered with crumbling debris. Blast the small fireflies nearby and lay a Power Bomb to clear the rubble. Go over to the right corner of the cavern and dash to the left, you'll break through a wall with the Speed Booster and open up access to a massive cavern beyodn.

As soon as you reach the edge of the cliff just after breaking through the wall press and hold jump. With your forward momentum and the Speed Booster's power you'll perform a massive somersault leap and fly through the cavern.

Upon landing you'll be facing a door high up in the top left corner of the cavern. Step inside to find the Grappling Beam. The Wave Beam will enable Samus' energy beam projectiles to fly forward in a twirling cylindrical fashion and can penetrate any walls, floors or ceilings. You'll first need to have the Grappling Beam in your possession before you can find this. In Nofair, from the main elevator go through the first door down on the right below. Keep heading right through all the huge lava caverns and you'll reach a large green environment.

On the right side of the room are two doors, you'll need to get through the lower one of the two, but you might have to go around below to reach it, or you can try to use the Grappling Beam to reach the opening above where the red creature that spews spines lives.

On the other side of the door is a shaft leading down full of red bouncing balls and the enemies that leap up out of the ground. Two doors lead off on the right side of the shaft, go through the top one and you'll find yourself in another large chamber full of the floating platforms that slowly fall as you stand on them.

Traverse the platforms to the right and you'll reach a shutter. Hit the blue switch to open the shutter and jump up to the ledge to find a missile waiting there. Keep going right and use the Grappling Beam to cross the chasm, then head through the door on the other side to claim the Wave Beam. The X-Ray Scope allows Samus to scan any currently-visible area to reveal any hidden passages or items. When in use, all other action on-screen will freeze so you can safely scan rooms without enemies attacking.

Select the X-Ray Scope, then press and hold B to use it and direct the field of view up and down with the Directional Pad. You'll need the Grappling Beam to reach this. In Brinstar, about halfway up the long shaft leading down to Norfair the one with orange walls and all the Rippers flying around you should spot a yellow door along the left wall.

Blow open the door with a Power Bomb and the wall in front of it to clear a path inside. Inside you'll find a darkened long hallway filled with a sea of spikes. Try to only freeze the floating enemies with the glowing balls, if you destroy too many of them the darkness will completely obstruct your vision. Eventually you'll need to use the Grappling Beam to cross yet more spikes, swing across and you'll reach a door on the far side of the hallway.

In the next room, jump on top of the small ledge and lay a bomb to activate the pillar below. Once you rise up to the narrow tunnel above, go left and drop down to find the X-Ray Scope. The suit also grants Samus free movement underwater and protection against lava in the upper regions of Norfair.

You'll be able to find the Gravity Suit once you've done away with Phantoon see the bosses section. Once he's gone and the power restores inside the ship, head back out to the main shaft and go all the way to the very top. Climb up though the door there and clear all the enemies in the next hallway. Once all your foes are done away with you can freely pass through the doors on the left and right sides of the hallway. Go through the left door to emerge back outside in Crateria.

Go down the shaft, the door halfway down contains a few enemies that'll drop several energy and weapon refills, once you're ready, go down through the door at the base of the shaft.

Keep going right through the next few corridors, eventually you'll reach a shaft leading up. Climb up the shaft, and watch out for the heads in the walls that spit blue fire. In the next room, you'll have to ride across small green platforms to avoid the lava below. Once you reach the far side, go through the door reach another shaft this game's full of them.

Go up to the very top while blasting the dragons and Multiviolas along the way. Once at the top go through the door to find yourself back in the large green cavern, this time you'll be in the top right corner of the room. Go up to the door above you and head through. Beyond here is the Speed Booster. Don't forget to grab missile no. Once you've got the Speed Booster, retrace your steps back to the main elevator of Norfair. Once there, go through the door down on the left from the elevator.

Run through the corridor, passing all the closing shutters - the Speed Booster will get you straight through. Go through the door at the end of the corridor, in the next room you'll be able to find the Ice Beam here. Once you've got the Ice Beam, head to the top of the shaft outside the Ice Beam's room and go through the door up there.

Drop down the next shaft, you'll end up back in the corridor with the closing shutters. Blow open the small tunnel in the roof, blast the Geemer in there before going through. Roll through the tunnel and head back up to Brinstar. Once you reach Brinstar, go all the way back to the huge orange shaft. Now that you have the Ice Beam, you'll be able to freeze the Ripper flying in the air to climb back up. This act restores her cellular structure to its original state, granting her the Ice Beam and the ability to use it with no ill-effect to herself, and she promptly uses it to kill the Omega Metroid and escape.

The Ice Beam made one extremely brief appearance in the Metroid Manga. Samus presumably obtained the Ice Beam between the time she left the Federation and when she returned to complete her Zero Mission. While the Ice Beam is absent in Metroid Prime 2: Echoes , the Dark Beam functions identically to it as it was in Metroid Prime , only encasing enemies in dark matter and not ice. The Judicator is the Affinity Weapon of the bounty hunter Noxus. This weapon shoots plasma at sub-zero temperatures.

These freeze enemies on impact, but as a consequence can't shatter frozen foes. Page actions Page Discussion View source History. Page actions Page Discussion More Tools. Ice Beam. Manual Entries Manual info from Metroid. Ice Beam: This allows you to freeze an enemy temporarily.

If you already have a long beam , then the ice beam becomes a long ice beam. This can't be used at the same time as the wave beam. When you freeze an enemy, you can climb over it. Manual info from Metroid: Zero Mission. Ice Beam: This weapon allows Samus to freeze enemies temporarily.

Samus can stand on frozen enemies. Manual info from Metroid Prime. Ice Beam: The Ice Beam has a slower rate of fire than the Power Beam, but it makes up for this flaw with its ability to immobilize enemies briefly with a layer of ice. Some enemies are particularly vulnerable to this weapon, so experiment with it.

The Ice Beam may destroy weak enemies rather than freezing [ sic ] them. Manual info from Metroid Prime Trilogy. Ice Beam: This beam can stop some enemies by freezing them. It has a slower rate of fire and cannot do rapid-fire, but the force of each shot is more powerful than the Power Beam. Ice Beam: This beam will freeze an enemy for a short period of time, making them unable to move.

Samus can jump on a frozen enemy without receiving damage. Manual info from Super Metroid. Ice: The Ice Beam freezes enemies for a short time.

You can use frozen enemies as platforms. Manual info from Metroid: Other M. Ice Beam: Adds the ability to freeze enemies.



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